This is a co-op multiplayer gameplay mechanic i came up with and am pretty excited about. Its basically a Telltale-Game like dialogue system, with the ability for two players to choose from the dialogue options. Like in a real dialogue, the person choosing his/her answer first will get to speak. This kind of interaction can lead to really great multiplayer gameplay, for example when you decide to pin the blame for something on your friend. The dialogue system is written C++ for the use with Unreal Blueprints, so you can easily build dialogue trees with visual nodes.